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Jeremy Dunham spreads out the designer's way http://moonlight-fangs.de/viewtopic.php?f=14&t=29375 |
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Autor: | xingwang [ Fr 4. Dez 2020, 07:27 ] |
Betreff des Beitrags: | Jeremy Dunham spreads out the designer's way |
Jeremy Dunham spreads out the designer's way of thinking toward DLC for me: Psyonix will just sell restorative things or vehicles for genuine cash. What's more, vehicles are "practically indistinguishable aside from slight changes in their hit-enclose size and slight contrasts their turning sweep," he says. At the end of the day, none of the DLC you pay for will truly affect interactivity or put players on Rocket League Items a lopsided battleground. Anything that affects the game will be free. "We simply need individuals to have alternatives," says Dunham, "where they can purchase things that they think look cool that don't contrarily or decidedly influence their interactivity experience. We need individuals to communicate, thus the wide range of various things that we've done that do influence interactivity, as new guides or new modes, we part with for nothing. We don't need individuals to feel like they're excluded from something in the event that they don't give us cash. We need it to be the opposite."Dunham, who functioned as Editor-in-Chief of IGN's PlayStation content and as IGN's publication director prior to moving into game improvement in www.lolga.com 2009, contends that charging players for things like guides and new ongoing interaction modes just partitions a web based game's player base, and ultimately drains the life out of a computer game network. He credits Rocket League's developing prevalence to Psyonix adopting a totally different strategy to downloadable substance. |
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