of chance, but the new context makes me ask: "Will I really get $25 worth of enjoyment out of this item?" The answer is
Rocket League Prices a resounding no.
I might spend $10 on an item I really want—Rare, Very Rare, Import, and Exotic items now go for between $1 and $15 worth of Credits—but even that's pushing it. If I had my way, I'd lower prices, but more importantly, I'd let players dismantle the crap they don't want for Credits.
I would happily discard 30 old
www.lolga.com player banners and car toppers to build a Blueprint.